Game Portfolio — Ajay Chaudhary

Simulation | Social

Farmville 3

Senior Game Designer

The third generation of Zynga's iconic farming franchise, centred on animal collection and breeding. I contributed to the economy, progression systems and feature design supporting a large live audience.

  • Economy
  • Progression
  • Feature design
Android iOS 10M+
Farmville 3 trailer thumbnail

Action | Arcade

WWE Mayhem

Senior Game Designer

A fast-paced, over-the-top arcade brawler built around the WWE license. I owned core combat mechanics, character balancing and live-ops event design — keeping the game in the Top 50 Action charts with over 10 million downloads.

  • Combat systems
  • Balancing
  • Live ops
Android iOS 10M+
WWE Mayhem trailer thumbnail

FPS | Arcade | Action

Nova Legacy

Lead Game Designer

A near-future first-person shooter condensing the N.O.V.A. saga into a lean mobile package. As Lead I drove encounter design, weapon balancing and mission pacing.

  • Encounters
  • Weapons
  • Pacing
Android iOS 10M+
Nova Legacy trailer thumbnail

Action | Arcade

Super Pixel Heroes

Senior Game Designer

A one-tap voxel brawler with a huge collectible roster of heroes. I designed character abilities, the collection meta and the difficulty curves that drove retention.

  • Characters
  • Collection
  • Difficulty
Android iOS 5M+
Super Pixel Heroes trailer thumbnail

Arcade | Racing

Bike In Time: Stunt Trials

Lead Game Designer

A physics-based stunt racing game where every track travels through a different era. As Lead Game Designer I owned level design, the feel of the bike physics and the stunt scoring system, delivered on a tight client schedule.

  • Level design
  • Physics tuning
  • Stunt scoring
Android
Bike In Time: Stunt Trials trailer thumbnail

Arcade | Shooter

Drones 2 Free Assault

Game Designer

A top-down military shooter built around drone warfare. I worked on mission design, enemy behaviours and the weapon and loadout upgrade systems.

  • Missions
  • AI behaviours
  • Loadouts
Android iOS 1M+
Drones 2 Free Assault trailer thumbnail

Physics | Racing

Monster Truck Xtreme Racing

Game Designer

Arcade monster-truck racing where horsepower meets chaos. I designed the track layouts, the power-up systems and the vehicle balancing.

  • Tracks
  • Power-ups
  • Vehicle balance
Android iOS 1M+
Monster Truck Xtreme Racing trailer thumbnail

Simulation | Management

Super Market City: Farming Game

Senior Game Designer

A farming-to-retail management sim spanning production chains all the way to the checkout. I designed the production loops, the store-management systems and the long-term economy.

  • Production chains
  • Economy
Android 1M+
Super Market City: Farming Game trailer thumbnail

Arcade | Simulation

Cafe Tycoon Cooking & Fun

Senior Game Designer

A breezy restaurant-management sim about building a cooking empire. I designed the core service loop, the upgrade economy and the progression curve that kept casual players coming back day after day.

  • Service loop
  • Economy
  • Progression
Android 1M+
Cafe Tycoon Cooking & Fun trailer thumbnail

Arcade | Fighting

Zombie Ultimate Fighting Champ

Game Designer

An undead take on the fighting genre, blending one-on-one brawls with a fighter-collection meta. I designed the combat feel, roster balance and the progression economy.

  • Combat
  • Roster
  • Economy
Android iOS 1M+
Zombie Ultimate Fighting Champ trailer thumbnail

Action | Shooter

Money Bunny Survive Horde

Lead Game Designer

A horde-survival action game with a hip-hop attitude. As Lead I designed the wave pacing, the ability upgrade trees and the moment-to-moment power fantasy.

  • Wave design
  • Upgrades
  • Game feel
Android 1M+
Money Bunny Survive Horde key art

Arcade | Shooter

Ra One Genesis

Game Designer

A movie-licensed action shooter built for the social web on Facebook. I designed the combat encounters and the mission flow that tied the gameplay to the film universe.

  • Combat encounters
  • Mission flow
Facebook 100k+
Ra One Genesis key art